One odd idea I’ve had is to make a bestiary for a 5e campaign that caps out at 10th level. In order to maintain the variety of monsters available, I would take the full range of monsters and cut their Challenge Ratings in half. This would solve a couple of personal quibbles with the game …
Category: Design Work
Sleepless in Seattle
I am presently in Seattle to work Emerald City Comic Con and working through my jet lag. It’s a good show, or at least it was last year when we were upstairs with artists’ alley. The new Summit convention center has nice windows and skylights and it made for a very pleasant experience. The majority …
Wee 5e Mechanics
I present for your amusement and/or scorn, a variety of weirdo mechanics to look over and/or try in your fifth edition Dungeons & Dragon game, or any other dice game that they might fit into. Someday I'll make a Patreon and store these in a PDF there. Mid-vantage: For when you want things to be …
In Defense of the Stunned Condition
I was listening to the Eldritch Lorecast episode #118 this morning while walking my dogs, and towards the end of the episode, they touched on a common pain point in many 5e games: the stunned condition. Folks commonly say that it's a bad terrible no-good thing because you can't do anything and effectively lose your …
Woodwolves
The woodwolves are apart of a larger experiment I’m working on to present material for 5e, Shadowdark, and OSE (B/X) side by side. They’re a simple creature, wolves that have been bumped up a smidge and can move between trees to harry their prey. I used Futurewolf’s D&D to Shadowdark Conversion Guide and tried to …
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